Telon Times 07: Dungeons and raid progression
Commentary, opinion and stunning 1080p High Definition gameplay by Jeremy Stratton on the classic MMORPG Vanguard: Saga of Heroes. Every Sunday.
I know I've been slackin' with releasing all my shows on time, and that's why I just recorded a week's worth, in advance. This will allow me to stay ahead of the game, and put a bit more time and effort into the quality.
Raiding and dungeon-progression is something I don't have a lot of hands-on with in Vanguard. I've done three low-level dungeons so far, and only one of them was a large one, but when I say large, I mean ginormous!
I explain all about the wide variety in dungeons for all classes and levels, starting as early as level four! I also show a low-level dungeon and discuss my feelings on how they operate and how you may want to approach them. There's over 90 bloody dungeons in Vanguard!
Dungeons are vast and many in Vanguard
The other thing I want to reiterate, that I love about Vanguard dungeons, is the feeling that you don’t have to wait to get to the fun. Running a level-four dungeon was, slow, methodical, needing attention, was thrilling and a challenge.
There’s absolutely know reason today’s MMOs like World of Warcraft could not do that. My cynical theory is it’s all about feeding players koolaide, while making the most money from it. There’s no reason you have to cut through the levels to get the good armor and better skills and get tougher before you can have fun in a big WoW raid. None. That’s all numbers and all anyone has to do is shift the numbers to the left and say,
“Okay, instead of level 80 to get this skill, allowing you into this dungeon… wow, hold on. What if we… Nah, that’d be too easy. What if, though? What if we gave this skill, or spell or armor at level four and then gave players an experience similar to what we do already do for when they reach the last level?” “Bwuhahahaha… Oh that’s rich… okay back to the real work, how’s those profit margins?”
But I don’t really know. I mean, a lot of stuff just happens. Things we take for conspiracies are what they are. We do see them correctly, but we label them wrong, which then causes us to carry down the wrong road of reasoning for other factors.
Jeremy StrattonJeremy is an Autodidact, Gamer, Bibliophile, and self-proclaimed writer. He's obsessed with user-generated content in games and is a former Contributing Editor and livestreamer for Massively.com. He also loves photography and cooking.
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